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Moxonomy

Grasp of the Hieromancer

Enchantment — Aura1 generic manaWhite mana

The aura that turns a single attacker into a one-creature blockade-breaker. The +1/+1 is the smaller half of the deal; the real work is the attack trigger, which taps a creature your opponent controls every time the enchanted creature swings. Send your guy in, tap their best blocker, and the threat you most needed off the board is now lying down. The tempo asymmetry compounds: each combat step strips a defender, so a board that should hold can never set up a clean block, and the opponent spends every turn one body short on defense. Where most cheap white auras simply pump and pray, this one buys evasion through subtraction rather than addition, an idea white usually charges more for. The catch is the one every aura carries: two cards riding on a single body, so the whole investment evaporates if that body dies. That exposure is what keeps the effect priced where it is, and it pushes the card toward decks that flood the board and can shrug off a blowout, where one taxed blocker per turn snowballs faster than the opponent can rebuild.

Grasp of the Hieromancer (ori)
ORI · #15common
Pricing
Normal: $0.17
Foil: $0.27
Oracle Text

Rules text

Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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