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Moxonomy

Grasp of Darkness

InstantBlack manaBlack mana

The double-black pip is the entire argument here. Most cheap instant-speed removal pays for its flexibility with a casting cost any deck can stretch to reach; this one demands a commitment to black that walls it off from splashes and rewards the mono-black or near-mono build that can pay it on turn two without contortion. What that pip buys is a kill range wide enough to matter: a flat -4/-4 erases the early-to-midgame creatures most decks lean on, ducking under the indestructibility tricks that turn destroy-based removal into a blank, since shrinking a creature to zero toughness sidesteps "indestructible" entirely. It does have a ceiling. The fixed modifier means a sufficiently large threat survives, and unlike exile-based answers it sends the creature to the graveyard rather than around it, so recursion and death triggers still fire. But within its band it is among the cleaner answers black has printed at this rate: no life payment, no clause about nonblack or nonartifact targets, no sorcery-speed restriction to telegraph it. The design lineage runs through black's long history of -X/-X effects (the color's preferred way to kill what white and red destroy outright), and this is the version that sized the number and the cost to punish midrange creature decks specifically, asking only that you build to support the pips.

Grasp of Darkness (m21)
M21 · #102common
Pricing
Normal: $0.14
Foil: $0.35
Oracle Text

Rules text

Target creature gets -4/-4 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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