Granitic Titan
A 5/4 with menace for six is honest aggressive math: hard to gang-block, hits for a meaningful chunk, and closes games in a couple of swings. But a six-mana ground-pounder is exactly the beater that clogs an opening hand or shows up three turns too late, and cycling for two is the release valve. When the body is what you need, you cast it; when it is not, it becomes a fresh card for two generic mana, and the slot never sits idle. That flexibility is the entire design logic: a top-heavy creature is permitted to be top-heavy because it carries its own escape hatch. Pairing an evasive finisher with cycling is a deliberate hedge against variance, smoothing a curve without ever being the curve's best card. Menace keeps the body relevant against a board of small blockers rather than asking for trample math; cycling keeps the card relevant when the board has already moved past it. Neither half is remarkable in isolation, yet together they answer the oldest problem with expensive beaters: what you do with them when the game refuses to break your way.

