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Moxonomy

Granger Guildmage

Creature — Human WizardGreen mana

A green one-drop with red and white activated abilities, this is a relic of Mirage's commitment to off-color activation costs as a fixing-and-flavor device. The body is mono-green, but it pays nothing without a splash: the pinger wants red mana, the first-strike granter wants white. That design choice puts the card squarely in the era's three-color identity, where Wizards leaned on guildmages to reward players who could stretch their mana across allied or enemy colors rather than packing every relevant effect into the casting cost. The pinger is the more notable half, and the self-damage clause is the discipline that prices it: every shot at a creature or player costs you a point too, which keeps a one-mana repeatable ping from running away with attrition matchups. The first-strike ability is the quieter combat trick, turning the Guildmage into a defensive tax that makes attacking into it awkward and lets a small blocker eat something larger. Neither ability is fast or splashy on its own; the card's whole proposition is that you have the mana to do both, on a body cheap enough to deploy turn one and leave up activation later. It belongs to a vanished design vocabulary, the kind of multicolor-via-activation creature that has largely been replaced by gold cards and hybrid mana.

Granger Guildmage (mir)
MIR · #220common
Pricing
Normal: $0.13
Foil:
Oracle Text

Rules text

Red mana, Tap: This creature deals 1 damage to any target and 1 damage to you. White mana, Tap: Target creature gains first strike until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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