Graceful Takedown
Green's fight spells have always squared one of your creatures against something you don't control, but this one reroutes an entire Aura pile into a single blow. It leans on enchanted creatures: any number of them, plus one extra body, each firing power-worth of damage at the same target. The design payoff is asymmetry. A conventional fight risks your attacker eating damage back; here the target gets nothing in return, which turns a stack of Auras (the pump you sank into a lone threat) into a clean answer rather than a liability. It rewards the exact board state Aura decks build toward and struggle to protect: a single overloaded creature that a well-timed bounce or edict would otherwise punish. The word "enchanted" is doing the load-bearing work, gating the card behind a subtheme rather than handing every green deck a two-mana removal spell, and the "up to one other target creature you control" clause quietly widens the math when a second threat is online. As a sorcery, it fires once from a settled board rather than mid-combat, which is what keeps the no-counterattack asymmetry from being oppressive: you commit to the shape, then get one decisive shot rather than an open-ended trick. It is a green removal design that only functions if you've already built toward a configuration most green decks don't, which is precisely why it reads narrow and plays like a reward.
