Gourmand's Talent
The clever trick sits in the base ability, before you spend a single mana leveling up. During your turn, every artifact you control becomes a Food with a built-in sacrifice-for-life outlet, which means a green deck suddenly has a lifegain engine bolted onto its rocks, its equipment, its treasures, and whatever else it happens to be running. That reframes the whole card: this is not really an enchantment about Food tokens so much as a way to turn an existing artifact base into recurring lifegain triggers, and the two higher levels are payoffs waiting on that trigger. The design leans hard on "the first time each turn" as the throttle. Both the Raccoon token at level 2 and the team-wide +1/+1 counters at level 3 fire once per turn regardless of how much life you gain, so the card rewards a steady drip rather than a single big gain, and it punishes decks that dump all their lifegain into one turn. Note where the timing splits: only the artifact-to-Food conversion is fenced to your own turn, while both leveled triggers listen "each turn," so a lifelink blocker or an end-step lifegain instant will pop out a Raccoon or grow your board on an opponent's turn too. The clause that reads as one-sided is only one-sided at the bottom of the Class; the top two levels are always on. It is a lifegain-matters piece dressed up as a Class, and the artifact clause is where the real reach lives.
