Gouged Zealot
Delirium turned the graveyard into a fuel gauge for red aggro, and this is the payoff hung on a body that already wants to attack. The clause is a repeatable combat-step sweep: once four card types sit in your graveyard, every swing burns one damage into each of the defending player's creatures, wiping the X/1 tokens and one-toughness bodies that aggressive decks fear most and softening the rest for the alpha strike behind it. It does not care how many blockers the opponent has, only how small they are, which is exactly the coverage single-target removal cannot offer against a go-wide defensive board. The count is the friction. A red deck built mostly on creatures and burn does not naturally spread across four card types, so the trigger rewards a shell that leans on fetchlands, cheap artifacts, or self-mill to seed the yard deliberately. Until that threshold flips, this is a 4/3 with reach and nothing extra, the honest cost of an attack that clears the board for free. The reach is pure insurance, keeping this ground-pounding Cyclops relevant on defense so it can stop the flyers a mono-red deck otherwise struggles to answer, and it means the body pulls its weight on the turns delirium has not yet come online. Building for the graveyard rather than curving out is the price of admission; the reward is a swing that dismantles blockers every combat instead of once.

