Gothmog, Morgul Lieutenant
The second ability is where the design work sits: a static grant that hands deathtouch to every creature token you control, not just the Army it seeds. The amass mechanic funnels counters into one lumbering body, and a lone Army with deathtouch is already a meaningful attacker and a punishing blocker. But the grant is deliberately worded to reach beyond Orcs. Any token, from a swarm of Zombies to a lone Insect, becomes a lethal-on-contact threat under this static, which turns a go-wide token board into a wall of trades an opponent cannot profitably attack into or block through. That is the tension the card resolves: amass alone rewards concentration into a single stat-stick, but the deathtouch line pays off dispersal just as well, so the card comes out ahead whether you hoard counters or spread them. The counter it drops on entry is a courtesy, seeding an Orc Army if you have none so the amass trigger is never blank. The real payload is the blanket lethality, which reframes cheap chump tokens as removal-on-a-stick and makes every point of power on your board matter equally whether it sits on a 5/5 Army or a spare 1/1. A 3/3 for is a modest body; the static ability is what does the strategic lifting, and it does it for a token deck that never needed the Orc synergy to begin with.


