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Moxonomy

Gorilla Chieftain

Creature — Ape2 generic manaGreen manaGreen mana

A green beater with one job: it does not die to your opponent's combat math. The 3/3 body for four mana was never the selling point; the repeatable regeneration is, turning an unremarkable midrange creature into a roadblock that demands a real answer. Regeneration as a keyword has aged out of modern design (Wizards retired it in favor of indestructible and ward, which sidestep the "tap it, remove it from combat, the shield is spent" bookkeeping that regeneration always carried), but the structural idea this card embodies remains intact: pay a small recurring cost to keep a threat on the table through chump blocks, burn, and one-for-one trades. The friction that balances it is twofold. The regeneration costs mana every time, so leaning on it competes with casting spells; and it only saves the creature from destruction, not exile or bounce, so an opponent with the right answer still gets through. What makes the rate honest is the size of the tax: cheap enough to use freely, small enough that it never lets one body dominate a board on its own. This is the platonic green "creature that won't stay dead," the role-player a fair deck leans on when it wants a body that survives the grind rather than ends it.

Gorilla Chieftain (all)
ALL · #94bcommon
Pricing
Normal: $0.13
Foil:
Oracle Text

Rules text

1 generic manaGreen mana: Regenerate this creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

4 sets
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