Gore Swine
Four power on a body with a single point of toughness: the 4/1 is the most literal expression of the glass-cannon arithmetic that common-rarity beatdown uses to teach that toughness costs as much as power. The whole transaction lives in the attack step. Once it can swing, an untapped Gore Swine threatens to trade up into anything with four or fewer toughness, or to push four through an open board; tapped or chump-blocked, it has spent itself. Every point of toughness above one would have raised the rate or the rarity, so the design pins the body at the absolute minimum that survives its own existence, leaving a creature that wants to attack and rarely sees a second combat once the opponent has a blocker or a one-toughness answer to spare. This is vanilla aggressive filler that hands a fast deck a clock and hands a removal-light opponent a reason to keep a cheap sweeper around. There is no decision tree hidden here, no ability to read twice; the card is exactly the curve point it occupies, a reminder that the cleanest commons are often the ones doing the math in plain sight.

