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Moxonomy

Gonti's Machinations

EnchantmentBlack mana

The energy mechanic spent most of its life as a slow accumulator: shoot a creature, ramp a Servant, pay for incremental value over many turns. This builds a closed loop instead. Taking damage feeds it (once per turn), and once two counters stack up, the enchantment converts all of that absorbed pain into a single 3-life drain plus an equal life gain back to you. The structure is what makes it more than a one-shot drain spell at one mana: it rewards being on the back foot, turning the aggressor's clock into the very fuel that reverses the race. A six-point life swing across two players for sacrificing an enchantment you spent nothing to power (the energy was a tax the opponent paid you in damage) is a meaningful tempo and resource pivot in any game where life totals are the contested axis. Note the timing discipline built into the trigger: only the first life loss each turn yields a counter, so it cannot be looped or burst by repeated small pings within a turn. It is a patient piece that asks you to survive long enough to detonate, and against a deck that wants to push damage, that survival comes for free.

Gonti's Machinations (aer)
AER · #63uncommon
Pricing
Normal: $0.22
Foil: $5.87
Oracle Text

Rules text

Whenever you lose life for the first time each turn, you get Energy. (You get an energy counter. Damage causes loss of life.) Pay EnergyEnergy, Sacrifice this enchantment: Each opponent loses 3 life. You gain life equal to the life lost this way.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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