Goma Fada Vanguard
The evasion here scales with the board you were already trying to build. Most menace-adjacent effects grant a flat keyword and stop caring how wide you go; this one reads your Warrior count and turns it into a ceiling on which blocker it can neutralize each combat. The trigger doesn't wall off a single attacker either: the chosen creature can't block at all this turn, so you are picking the one defender you most want sidelined and pulling it out of the whole exchange. Because the card counts itself as a Warrior, the floor is never zero; on an empty-except-for-this-body turn you can still pin anything with power 0 or 1, which happens to cover most of the ground-stalling walls that stop an aggressive deck cold. Where the count matters is climbing past that: each additional Warrior raises the ceiling until the effect can strip a genuine high-power blocker off the map and send the rest of the team through. That is the design worth a second look. It rewards flooding the board rather than curving into a lone threat, which is exactly the incentive an aggressive Warriors deck wants baked into a two-drop. It is a payoff dressed as a body: the attack trigger does modest work with one Warrior and lethal work once the tribe is assembled, so the more Warriors you field, the more that trigger cashes into damage every combat step it survives.

