Goliath Paladin
The initiative is a mechanic borrowed from the dungeon-crawl frame, a monarch-style token that ticks you through the Undercity's rooms and paints a target on whoever holds it, and this Giant Knight is the cleanest way to grab it: no dungeon-delving prerequisite, no combat gate, just an enters-the-battlefield handoff attached to a defensive body. The design tension in initiative cards is always the same, since taking it invites the table to swing at you and the venture-through-rooms payoffs only accrue if you can hold on. A 3/6 with vigilance answers that directly: six toughness turns aside the early attacks meant to steal it back, and vigilance means you defend the initiative and threaten it at once, without choosing between attacking and blocking. That is the whole job here. Where flashier initiative-grabbers lean on evasion or a repeated trigger, this one leans on being hard to knock over, a wall that also happens to hold a crown. It is a plain, functional piece: not a card that generates the initiative twice, not a card that punishes the opponent for reclaiming it, simply a durable delivery system for a mechanic whose value is entirely in staying attached to it.
