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Moxonomy

Golgari Locket

Artifact3 generic mana

The Locket cycle answers a recurring problem in two-color decks: a fixing piece for the early game that does not rot into a dead draw once your mana is sorted. The tap ability is plain ramp-and-fix, the kind of black-or-green rock that has anchored midrange shells since artifact mana first existed. The second ability is where the design earns its slot: late, when lands are flooding and the rock would otherwise sit idle, you sacrifice it to draw two. The hybrid activation cost is the clever part. Four black-or-green pips mean the draw fires off any mix of those two colors, so a deck tilted heavily toward one of its colors can still cash the Locket in without being stranded behind a color it cannot produce. That flexibility separates it from a rigid filter: the artifact never leaves its own payoff locked away. It is a deliberately humble piece of smoothing, converting surplus mana into cards without asking you to build around it, and the kind of unflashy engine that quietly raises the floor of a slow deck.

Golgari Locket (grn)
GRN · #237common
Pricing
Normal: $0.21
Foil: $0.52
Oracle Text

Rules text

Tap: Add Black mana or Green mana. Black or Green manaBlack or Green manaBlack or Green manaBlack or Green mana, Tap, Sacrifice this artifact: Draw two cards.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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