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Moxonomy

Golgari Keyrune

Artifact3 generic mana

The deathtouch is the tell. Every entry in this mana-rock cycle taps for its guild's two colors and then offers to become a creature for combat, but the keyword pinned to each body is chosen to match what the guild wants out of a creature land, and Golgari's gets the meanest one. A 2/2 with deathtouch trades up against anything: a dragon, a finisher, a creature five times its size, all die the same way to a single point of damage. That turns an activated body into a credible blocker the moment the board threatens to break open, and into a quiet attrition piece in a color pair built on attrition. The design solves a familiar problem with fixed-rate ramp: a stone that does nothing but make mana is dead weight the instant the game stalls. The second ability gives it a job in the late game it would otherwise sit out, and the cost structure does the policing: it taps for one mana but turns on the body for two more of the right colors, so animating it is a real commitment of a turn's resources rather than a free upside. It is a humble piece of design that knows exactly what it is for, and the deathtouch is what keeps it relevant long after the ramp it provided stops mattering.

Golgari Keyrune (rtr)
RTR · #229uncommon
Pricing
Normal: $0.10
Foil: $0.55
Oracle Text

Rules text

Tap: Add Black mana or Green mana. Black manaGreen mana: This artifact becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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