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Moxonomy

Golem-Skin Gauntlets

Artifact — Equipment1 generic mana

The bonus scales off the things you stack on top of it, which is the whole trick: the more Equipment you pile on a single creature, the more each individual piece pays out, with the Gauntlets counting themselves in the tally. That marks it as a card written for the Equipment-matters subtheme that ran through its era of artifact design, where a creature wearing three or four pieces of metal was a real plan rather than a curiosity. The reward structure is deliberately self-referential and deliberately fragile: one piece of disruption that scatters the stack (bounce the wearer, kill it in response to a swing, force you to re-equip at sorcery speed) collapses the whole investment in a single exchange. The cheap casting cost is the concession that pays for the upside; the design wants you to dump it onto the board early and let the value accrue, not hold it for a single decisive turn. It belongs to the all-in school of Equipment, the antithesis of a self-contained haymaker like a Sword of Fire and Ice that carries its own keyword and rate regardless of context. Here the +1/+0 is meaningless in isolation and explosive in a board built to feed it: conditional, build-around math that only the densest Equipment shells can turn into real damage.

Golem-Skin Gauntlets (mrd)
MRD · #181uncommon
Pricing
Normal: $0.30
Foil: $1.37
Oracle Text

Rules text

Equipped creature gets +1/+0 for each Equipment attached to it. Equip 2 generic mana (2 generic mana: Attach to target creature you control. Equip only as a sorcery.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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