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Moxonomy

Goldmeadow Nomad

Creature — Kithkin ScoutWhite mana

The body dies once and keeps paying rent, which is the whole point of a card built like this. The 1/2 that enters play is the down payment; the graveyard ability is the real asset, converting a spent creature into a fresh 1/1 token whenever you have a white mana and an empty main phase. That single act of exiling itself is what keeps the loop honest: it is a one-shot from the yard, not a recurring engine, so the card asks the player to trade the corpse for a body once rather than grind it forever. Kithkin decks have always wanted this shape of card, a cheap warm body that refuses to be a truly dead draw off the top or a wasted removal target, because a tribe built on going wide is only as good as its floor. The sorcery-speed restriction closes the obvious abuse: no flashing in tokens to ambush an attack, no instant-speed graveyard value in response to a wrath. What you get instead is a permanent that leaves behind a token of the same tribe, so the swarm loses one Kithkin and gains one back, and the count on the board barely flinches. This is low-rarity glue that a tribal aggro deck needs more of than it needs another lord: not a payoff, but the connective tissue that makes the payoffs consistent.

Goldmeadow Nomad (ecl)
ECL · #18common
Pricing
Normal: $0.19
Foil: $0.09
Oracle Text

Rules text

White mana, Exile this card from your graveyard: Create a 1/1 green and white Kithkin creature token. Activate only as a sorcery.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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