Goldberry, River-Daughter
Counters usually stay where they land: a +1/+1 stays a stat boost, loyalty stays loyalty, a charge counter stays fuel. This 1/3 turns that permanence into something portable. The first ability consolidates, pulling one counter of each distinct kind not already present here off a single permanent you control and stacking them onto this body as a holding pen; the intake is deliberately metered, since it grabs at most one counter per type per activation, so a lone +1/+1 comes off a stacked creature but the rest of the pile stays put. The second ability disperses, and this is where the engine turns over: hand one or more counters back out to another permanent you control and draw a card off the transfer. The two halves want opposite things. Gathering counters onto a 1/3 accomplishes nothing on its own; the payoff only arrives when you send them back out, and every relocation that draws a card also pulls those counters from wherever they were doing work. That makes this less a counters-matters payoff than a counters-matters valve, built to reroute investment rather than accumulate it. It rewards boards where counters are fungible and re-placement is upside: proliferate shells, loyalty you are happy to shuffle around, keyword and charge counters you would rather redistribute. Intake stays slow (one target, one tap per turn, one counter per type), but the outflow can dump a whole gathered pile in a single activation, and the card-draw rider is what lifts a utility body into a genuine engine over a long game.




