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Moxonomy

Gold Pan

Artifact — Equipment2 generic mana

Equipment that hands back half its own cost the moment it lands. Cast it for two, get a Treasure, and the effective outlay for a permanent +1/+1 becomes one mana up front plus a sorcery-speed equip, with the Treasure waiting in reserve as a one-shot splash-enabler. That refund is the entire design conceit: it lets the card enter a deck that wants an artifact on the battlefield, a color-fixing source it can cash later, and a sacrifice trigger, all without demanding a real resource commitment on the way down. Each of the three pieces is deliberately understated. The buff is a flat +1/+1, the smallest number that still swings combat math. The equip is sorcery-speed, so it never bails out a creature mid-combat. And the Treasure evaporates the instant you tap it: one mana of any color, then gone. None of that is loud in isolation; the payoff is how it layers for decks that count artifacts entering, want cheap chum for a sacrifice outlet, or need a splash source that leaves an Equipment behind once the mana is spent. It is a fixing rock, an Equipment, and an artifact-token generator collapsed into one two-mana card, and it earns its slot wherever a deck wants two of those three functions at once.

Gold Pan (otj)
OTJ · #242common
Pricing
Normal: $0.09
Foil: $0.24
Oracle Text

Rules text

When this Equipment enters, create a Treasure token. (It's an artifact with "Tap, Sacrifice this token: Add one mana of any color.") Equipped creature gets +1/+1. Equip 1 generic mana (1 generic mana: Attach to target creature you control. Equip only as a sorcery.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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