Godtracker of Jund
The whole design lives or dies on one threshold: power 5 or greater. That number is high enough to exclude the small beaters a three-mana Gruul creature usually shares a curve with, which tells you what this Elf was meant to stand alongside: the trampling fatties and oversized dragons that defined Jund's wedge identity. Each one that arrives ticks this body up a notch, so the payoff is incremental rather than explosive: it grows alongside your big threats instead of replacing them. The tension is the chicken-and-egg cost of that condition. A 2/2 for three that does nothing until you resolve a five-power creature only starts paying off once you are already swinging the heavy end of the curve; the counters accrue fastest exactly when you need them least. That makes this less a build-around and more a rider on a wedge that already wants to go big. The opt-in wording ("you may") is a small mercy, letting you decline a counter in the rare case you would rather not grow a creature the opponent is itching to remove, but it rarely changes the math. A reasonable common-rarity reward for a heavy-hitter aggro shell, designed to give the wedge's smaller bodies a reason to ride along with the giants, and not much beyond that.
