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Moxonomy

Gods' Hall Guardian

Creature — Cat5 generic manaWhite mana

The 3/6 vigilance body is the least interesting thing here; foretell is what gives this common a reason to exist. A six-mana wall is a hard sell for any slow deck's curve, and the mechanic softens that by breaking the cost into installments: two mana on an otherwise idle early turn to bank it face-down, then 3 generic manaWhite mana later to deploy it on time when the ground actually needs holding. That split of the full 5 generic manaWhite mana is the reward for committing early, and the face-down window doubles as bluff cover: an opponent staring at a foretold card cannot know whether it is a wall or a removal spell. As a design object, this sits at the pedestrian end of the mechanic, the piece that teaches the keyword rather than exploits it. High toughness plus vigilance means it holds the line and still swings, but the ceiling is capped by the same numbers that make it a functional roadblock. What it does well is smooth a slow deck's sequencing, which is precisely the job a common defensive body is built to do.

Gods' Hall Guardian (khm)
KHM · #13common
Pricing
Normal: $0.16
Foil: $0.17
Oracle Text

Rules text

Vigilance Foretell 3 generic manaWhite mana (During your turn, you may pay 2 generic mana and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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