Godo's Irregulars
A 1/1 that wants to be blocked is already an odd proposition, and the way this one rewards that block is narrower still: the damage points only at a creature standing in front of it, and only while that creature is locked in combat with it. Pour into it repeatedly and the body trades up, pinging a 3/3 to death or whittling a wall down while the two sit tangled in the same combat. The catch is welded to the appeal. The ability is dead the moment nothing declares as its blocker; there is no reach, no instant-speed flexibility outside the block window, no way to aim a ping at a creature that politely stayed home, and crucially no way to touch anything blocking some other attacker. The damage is fenced to whatever is blocking it. That makes this less a beater than a deterrent in attacker's clothing: a cheap red body that asks the opponent to weigh whether one chump is worth feeding to a mana sink that chews through it one point at a time. A modest design whose entire personality is the tightness of the one thing it does.
