God-Pharaoh's Gift
The seven-mana price tag is the whole conversation, because the card never expects to be cast for it. This is a reanimation engine built to be cheated into play, and the design assumes a graveyard already stocked with creature cards before it arrives. What it does once there is reframe reanimation as a recurring loop rather than a single big return: every combat step it can pull a creature from the yard and stamp it into a 4/4 black Zombie token with haste, which converts the original into immediate damage plus whatever enters-the-battlefield value the creature brings. The 4/4 floor matters in both directions: it shores up flimsy bodies and clips enormous ones down to the same chassis, so the engine cares about a creature's triggers and abilities rather than its stats. Note what the copy keeps and what it does not: the token inherits the original's abilities, so any downside baked into those abilities comes along too; only the printed body, color, and type are overwritten. Because the trigger fires at the beginning of combat on your turn rather than as an activated ability, there is no mana sink and no instant-speed flexibility; the rhythm is fixed and relentless, one fresh attacker each turn until the graveyard runs dry. That pairing of a token-copy effect with a recursion source is the lineage it belongs to: permanents that build their own value loop out of cards already in the yard, asking the deck to fill the graveyard fast and then convert it into a clock.




