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Moxonomy

Goblins of the Flarg

Creature — Goblin WarriorRed mana

The drawback here is fiction enforced by a rules clause rather than a balancing knob in any modern sense. Goblins and Dwarves hate each other in the lore, so the card refuses to serve alongside one: the moment you control a Dwarf, this Goblin sacrifices itself. That is a design conceit that almost never recurred, because the trigger keys not to anything you do but to a creature subtype you happen to control, punishing a deckbuilding overlap a player would have to assemble on purpose to ever feel. The mountainwalk is the other half of the antique sensibility: evasion stapled to a fragile attacker based purely on the defender's mana base, with no thought to how often that condition would actually be live. Strip away the theme and you have a cheap red beater with conditional unblockability and a downside almost no list could trip over, since few decks of the period ran Dwarves at all. It documents how early Magic thought about creatures: as story beats first, board pieces second, with the rules text bending to serve the narrative rather than the game state.

Goblins of the Flarg (bchr)
BCHR · #51common
Pricing
Normal: $0.13
Foil:
Oracle Text

Rules text

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) When you control a Dwarf, sacrifice this creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
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