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Moxonomy

Goblin Turncoat

Creature — Goblin Mercenary1 generic manaBlack mana

Most regenerators charge mana per shield; this one charges bodies, converting a recurring tax into a one-time board tax that scales backward as your Goblin count thins. That inversion is the genuinely clever thing here: each block or burn spell becomes a question of whether one Goblin is worth more than another, and the engine consumes the very thing it exists to protect. It demonstrates the cost-shifting logic Wizards leans on to keep regeneration in check, trading a repeatable mana drip for a finite sacrifice well. In practice, though, the math works against the tribe it belongs to. Goblins want to attack, not trade, and a back-of-the-curve regenerator that eats its own swarm reads as a stress test of how far tribal density can be pushed before it cannibalizes itself. The type already had louder sacrifice payoffs (Siege-Gang Commander turning bodies into reach, Goblin Sharpshooter recurring its ping) that did more with the same fodder. What was left for a 2/1 that survives by spending its kin was a footnote slot in a creature-saturated era, interesting for the design wrinkle on its activation line and largely ignored everywhere else.

Goblin Turncoat (lgn)
LGN · #72common
Pricing
Normal: $0.14
Foil: $0.64
Oracle Text

Rules text

Sacrifice a Goblin: Regenerate this creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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