Goblin Tomb Raider
The whole card runs on a switch, and the haste is the half that pays the rent. Control an artifact and this Goblin Pirate stands up as a 2/2 that can attack the turn it lands; power bumps on cheap creatures are common, but the ability to pressure an opponent before they untap is what a fast red deck actually wants from its first play, and the static condition grants exactly that once any artifact is on the board. The requirement is trivially met in the decks built to want it: a Treasure token, an equipped weapon, a spare artifact creature, any of them flips the toggle without asking for a deckbuilding tax. Off-condition, the 1/2 is a modest blocker that holds against small attackers and dies to most removal like any other early creature; the body was never the point. The interesting piece is that the boost is conditional and reversible, not a floor. Lose your last artifact and it slides back to a haste-less 1/2, stranded on defense at the exact moment an aggressive deck wants to be pushing. That fragility is what an undercosted attacker pays for its rate: the deck that keeps an artifact online gets a threat that races; the deck that cannot gets a middling wall. It is a payoff dressed as a creature, priced for the board it was built to sit on.
