Goblin Surprise
Two red toolbox effects share a card here, and the point is that an aggressive deck almost never wants both at once. The two Goblin tokens are the empty-board play, adding bodies to a stalled or nonexistent battlefield so future combat has something to swing with. The +2/+0 is the closer, a team pump flashed in during your own attack to convert an already-wide board into lethal or to bust through a blocker that liked its math. Both halves push horizontally: one supplies attackers, the other makes the attackers you have hit harder. What separates them is timing, not shape. This is old red modal design, where the mode you pick is dictated by the turn, and the flexibility is what pays for a rate that would read thin on either half printed alone. Cast early it builds toward a threat; cast mid-combat it caps a curve-out. Neither effect is expensive, yet the card refuses to hand you both, so the value comes from reading the board correctly rather than from raw output. It is the kind of common glue a Goblins or red-token shell wants when one card needs to either extend the board early or steal a combat step later, sparing separate slots for a dedicated trick and a dedicated token-maker.

