Goblin Spymaster
A weaponized version of the goblin's worst trait: their compulsion to charge. The token each opponent receives is not a gift but a leash; the "creatures you control attack each combat if able" clause attaches to that 1/1 and forces its controller's whole board into the red zone on the following turn. The design inverts the usual token-giving logic. Most cards that hand opponents creatures are pacts or political concessions; this one weaponizes the donated body to strip away the recipient's ability to hold back blockers, dictating combat from across the table. It compounds, too, since a token arrives at every opponent's end step, so a multiplayer table accumulates compelled attackers as the game wears on, turning each opponent's draw step into an obligation to send everything forward whether the math favors them or not. The first strike on a 2/1 frame is almost incidental, a small reminder of the goblin's eagerness rather than a real defensive credential. What the card actually does is convert other players' boards into liabilities: a deterrent for the table's threats, a chaos engine for pillow-fort builds that punish attackers, and a way to force unfavorable combats that benefit whoever is best positioned to capitalize. It is a control lever disguised as goblin generosity.


