Goblin Spelunkers
Landwalk is the conditional evasion red has reached for since the earliest sets, and few targets are as forgiving as the most common land in the game. Against a deck running Mountains, those two power slip through unblocked every turn; against any other base, you are left holding a vanilla Goblin Warrior with a dead rider. That conditionality carries the whole design: the body costs more than its stats justify, and the surplus is paid into evasion you only collect when the opponent shares your color. The effect reads as upside on the table and as liability at the deckbuilding stage, because you cannot know in advance whether the player across from you keeps a Mountain. The flavor is tidy in the way landwalk often is: spelunkers know the mountain passes, so they cannot be stopped on terrain they understand. Mechanically it belongs to the broad family of color-hosed landwalkers (islandwalk, swampwalk, forestwalk) that tied evasion to the enemy's mana base, an idea that has largely given way to keywords like menace and flying, which grant their evasion regardless of what the other player happened to draw.



