Goblin Skycutter
Red's perennial problem is flying, and the usual fixes are awkward: a reach body that has to survive to block, or a dead-in-hand instant like Plummet that sits useless in your grip until something takes to the air. This Goblin folds the answer into a creature you were already content to attack with, then converts its corpse into two damage aimed up. The sacrifice cost is the design's pivot. It does not require keeping mana open at the right moment, and it sidesteps board wipes that would otherwise leave a dedicated anti-flying card stranded; the body trades into the red curve as an aggressor before it ever needs to point its ability skyward. Two damage handles the small fliers that gum up a red assault, and the rider that strips flying until end of turn covers the cases the damage cannot finish: a sturdier flier survives the two but loses evasion, dropping to the ground where your team can wall it or trade. None of this resolves automatically. The ability still goes on the stack, so hexproof, protection, or a response that removes the target can leave you down a creature for nothing. And the ceiling is hard: two damage, only ever at fliers, so it answers chaff and faltering threats rather than the airborne bombs that actually close games. For a deck built to throw bodies at problems, though, the attacker and the removal spell are one expenditure, spent once.
