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Moxonomy

Goblin Shrine

Enchantment — Aura1 generic manaRed manaRed mana

Two clauses turn a modest tribal anthem into a genuine liability, and that double conditioning is the whole point of the card. The buff only switches on while the enchanted land is a basic Mountain, so the bonus is contingent on a manabase you have committed to and an opponent who can strip a single permanent to shut it off. The second clause is the real bite: when the Aura leaves play, it scorches the exact board it was built to support, dealing 1 damage to each Goblin creature. Because it enchants a land rather than a creature, the trigger lives or dies with the land beneath it; destroy the Mountain or peel the Aura directly and the team takes the burn on the way out, which can finish off whatever a recent attack or sweeper already weakened. The mid-90s color philosophy is doing the balancing math here: red is allowed a small, anthem-style boost, but the price is fragility and self-harm rather than mana. It belongs to a design sensibility that attached built-in drawbacks to even minor tribe-wide buffs, before the modern convention of clean, unconditional lords settled what a Goblin anthem is supposed to look like.

Goblin Shrine (drk)
DRK · #68common
Pricing
Normal: $0.35
Foil:
Oracle Text

Rules text

Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When this Aura leaves the battlefield, it deals 1 damage to each Goblin creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
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