Goblin Racketeer
Goad as a printed keyword arrived to solve a multiplayer-table problem: how to encode "this creature must go attack someone else" without paragraphs of reminder text, and a low-rarity Goblin is where the game does its teaching. The body carries the keyword's intent better than the reminder line does. A 4/2 is fragile enough to die in a swing but big enough to make its attack a real threat, so the card invites a trade you do not have to participate in. The trigger keys off the attack itself, not the damage: declare it as an attacker and you may immediately conscript an opponent's creature into swinging at a player other than you, until your next turn. That window is the whole point. You force the redirection on your turn, then untap and answer whatever the goaded creature exposed, all while sitting outside the fight you started. It is a political tool with a fail-safe, since a goaded creature is steered away from its controller's preference and toward your rivals. The downside, an attacker that dies to most blocks, is exactly what keeps the engine from running away with a game: you have to keep finding new bodies or new ways to push it through. As common-rarity design it does the quiet work of teaching a table what goad costs and what it buys, before the splashier multiplayer engines leaning on the same keyword get to show off.
