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Moxonomy

Goblin Pyromancer

Creature — Goblin Wizard3 generic manaRed mana

The +3/+0 anthem is the deal you sign for; the end-step wrath is the bill that comes due. This is a finisher built to end the turn it resolves, not to stick around: drop it on a developed board precombat, pump every goblin on the battlefield by three power, swing for everything, and accept that the whole tribe (this Pyromancer included) dies when the end step arrives. That self-immolation is the cost an early-era design attached to a team buff, in the wave that turned tribal Goblins into a real deck rather than a flavor note. Timing the cast is the entire skill: the buff lasts only until end of turn, so the Pyromancer wants to hit the battlefield before combat, on a turn you intend to attack with the swing it enables. The destruction clause is not optional and does not discriminate by controller, which means you are spending the board to cash it in, not building toward a second turn. It rewards the go-wide plan that has stalled and needs one explosive attack to convert width into lethal, and it punishes the player who deploys it without an alpha strike ready, watching a developed board evaporate at end of turn for nothing. The Goblin Wizard type line carries more weight than the 2/2 body: this is a payoff that asks the deck to build the board and supply the breaking, then trades everything on the table for a single decisive swing.

Goblin Pyromancer (ons)
ONS · #206rare
Pricing
Normal: $0.79
Foil: $11.30
Oracle Text

Rules text

When this creature enters, Goblin creatures get +3/+0 until end of turn. At the beginning of the end step, destroy all Goblins.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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