Goblin Offensive
The honest version of the X-spell-as-army idea, with all the friction left on the page. The body of the cost (, three mana of overhead before X buys a single token) is the design discipline: each Goblin still costs a full mana on top of that base, and the spell resolves at sorcery speed, so the tokens never ambush anything. The rate is deliberately worse than red's Goblin lords might suggest, because the payoff lives in what the tokens enable rather than the tokens themselves. A wide board of 1/1 red Goblins is fodder for Goblin Bombardment, fuel for an Ashnod's Altar engine, a battalion waiting on an anthem to make the count matter. This is built as a faucet rather than a finisher: it answers "how do I turn a pile of excess mana into a board" without pretending the board is good on its own. Goblins are the chosen tribe precisely because they carry the deepest bench of payoff cards in red, so the mediocre per-body math is a feature. You are not paying for the bodies; you are paying for the option to convert surplus mana into Goblin triggers at a time of your choosing.



