Goblin Motivator
Haste-granting has always been a creature ability looking for a delivery body, and this is the cheapest, most repeatable wrapper Wizards has put on it: a one-drop that taps to wake up any creature, yours or otherwise, every turn it survives. The structural job is summoning-sickness removal, the same effect Fervor and Anger hand out in bulk, but localized to one target and gated behind a tap. That gating is what keeps it fair. Because the haste costs the Motivator's own tap, it can only enable one attacker per turn, and because the body is a fragile 1/1, the engine evaporates to any incidental removal or a single profitable block. What it buys in exchange is flexibility the static enablers cannot match: the haste lands on a creature the turn it arrives, including something flickered, reanimated, or dropped by a cheat effect that would otherwise sit out a turn. The clause reads "target creature," not "creature you control," which quietly opens the door to lending haste in shared-resource formats where a freshly stolen or borrowed creature needs to swing immediately. It is a humble red goblin doing the unglamorous infrastructure work of turning sorcery-speed bodies into instant threats, one at a time, for as long as it lives.


