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Moxonomy

Goblin Morningstar

Artifact — Equipment1 generic manaRed mana

An Equipment that carries its own wielder, which is the whole trick. Most cheap Equipment sit inert until you draw a creature to strap them to; this one manufactures the target on the way in, and better than half the time it does the strapping for you. The d20 roll splits into two outcomes that both leave you with a body: on the low band you get a loose Goblin and an unattached weapon, on the high band you get a Goblin already wearing it, swinging as a 2/1 trampler the moment it can attack. That structure makes it a creature-and-Equipment package in a single card, which changes how you count your board: it is never a dead draw the way a bare sword is, because the floor is still a token plus a permanent that any future creature can equip for 1 generic manaRed mana. Trample is the quietly correct keyword here, since a 1/1 base means the +1/+0 wants to leak through chump blockers rather than trade into them. The die-rolling was the era's flavor hook, but the design underneath is a hedge against the classic Equipment problem, drawing your gear before your creatures, solved by making the gear bring a creature along.

Goblin Morningstar (afr)
AFR · #145uncommon
Pricing
Normal: $0.22
Foil: $0.36
Oracle Text

Rules text

Equipped creature gets +1/+0 and has trample. Equip 1 generic manaRed mana When this Equipment enters, roll a d20. 1—9 | Create a 1/1 red Goblin creature token. 10—20 | Create a 1/1 red Goblin creature token, then attach this Equipment to it.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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