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Moxonomy

Goblin Lore

Sorcery1 generic manaRed mana

The randomness is the whole point. Most red card advantage that touches the graveyard charges a deterministic tax: you draw, you choose what to discard, you build your hand around the loss. This one strips the choice out, draws four, then pitches three at random, which means the discard is not a tool you can aim. You commit your hand to the variance and live with what survives. That makes it a curious test case for what red's card filtering is actually allowed to do: the color gets raw card velocity, but the cost is that you forfeit the agency every other color's card-selection spell hands you. The closest temperamental cousin is something like Wheel of Fortune in spirit (high-octane refill that does not care about your sequencing), but here the symmetry is internalized: you are the only one who pays the discard, and you pay it blind. The randomness cuts both ways for a graveyard plan. You cannot guarantee a specific card lands in the bin, but you do not need to: a deck that treats anything in the yard as fuel turns the three discards into upside rather than loss, because it does not care which three they are. It is the indifference that makes it work. Without a backbone that wants cards in the graveyard regardless of identity, it is a gamble that merely replaces itself and dares you to have wanted everything you just threw away.

Goblin Lore (p02)
P02 · #99uncommon
Pricing
Normal: $5.58
Foil:
Oracle Text

Rules text

Draw four cards, then discard three cards at random.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

4 sets
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