Goblin Locksmith
Walls have always been the thing ground-pounding red can't punch through: a 0/4 or 0/6 with defender turns a board stall into a permanent tax, and red's usual answer was to burn it or go around. This goblin offers a third option built into the attack step itself. The moment it swings, every defender on the opposing board is stripped of the one job it has, so the chump line the defender player was counting on simply evaporates for the turn. The trigger keys off this creature attacking, not off combat broadly, which means the effect costs you nothing but a willingness to send it in; the defenders fall over whether or not the goblin connects. That makes it a piece of enabling text wearing a creature's body, less a threat than a key that unlocks a clear path for everything swinging alongside it. The design is narrow on purpose: the trigger fires on every attack, but against a board with no defenders it resolves to nothing, and a single point of toughness means almost any blocker or burn spell trades up on it. What it answers is a specific kind of wall-based defense that aggressive red has struggled with for the entire history of the keyword, and it does so without spending a card or a removal spell. A goblin named for picking locks that turns defender off is the rare case where flavor and function are the same sentence.

