Goblin Heelcutter
The attack trigger is the whole reason the dash cost exists: strip a blocker off the most threatening defender and the rest of the team gets a clear lane, and dash means that clearance happens exactly the turn you need it, without leaving a 3/2 parked on the board as a removal magnet. Cast it for its dash cost and it commits to combat the same turn it arrives, pulls a defender out of the way, swings, and bounces back to hand at the end step before your opponent can untap into it. That return-to-hand clause changes what the card is: the body never sticks around to become a liability, so the same goblin can come down again next turn to unblock a different attacker, or to push the same one through twice in a race. Hard-cast for , it stays on the board as a permanent that opens a lane every turn it declares an attack, the slower grinding mode. The dash cost is a mana cheaper up front (
) and reshapes the card into a repeatable combat trick stapled to a hasty threat: pay it, force damage through, get the card back. The unblocking fires on the attack declaration, not on damage, so the work is done before blockers are even assigned. It reads as a tidy expression of dash's purpose, which was always to let red's go-wide attackers reach for extra damage without overcommitting bodies to the board.

