Goblin Gang Leader
Three bodies for four mana, all of them Goblins, all of them small: this is the training-wheels version of a mechanic older than most players' collections. The math is the point. Four mana buys four power across three creatures, but every one of those creatures dies to a single sweeper, and the two tokens fold to a stiff breeze. That spread is the deliberate teaching moment: it shows a new player what a token generator is for (going wide, feeding a sacrifice engine, ganging up on a blocker) without handing them anything the format has to respect. Set against the go-wide Goblin payoffs it evokes (Goblin Chieftain, Goblin Rabblemaster, Krenko), this is the flavorless baseline they build on, the card that demonstrates the shape so the payoffs make sense. It commits nothing to the tribal-lord tradition and offers no engine of its own; the two tokens are the entire dividend, delivered once on entry and never again. As instructional design it is honest about being scaffolding: a Goblin that makes Goblins, priced high enough that no constructed deck has a reason to run it and simple enough that no new player misreads what it does.


