Goblin Electromancer
The cost reducer that taught a generation of spell decks how to chain. A 2/2 body is incidental; the work is the flat one-mana discount on every instant and sorcery you cast, which turns a deck of small spells into a deck of effectively-free spells the longer the engine survives. The math is what makes it dangerous: the discount applies once per spell, so a hand of cheap cantrips and burn that would cost their full price suddenly bottoms out at floors that storm-style and spell-velocity decks were never supposed to reach. That is the tension the card lives in. It contributes nothing to the board's offense, generates no card advantage on its own, and dies to any incidental removal, so the payoff is entirely conditional on a glass-cannon shell built to exploit the reduction before the opponent kills the Wizard. Wizards has returned to this template repeatedly (Baral, Chief of Compliance does the same job a color over, and other reducers have narrowed or widened the spell types), but this one set the rate: two mana, both colors of a spellslinger deck, no friction beyond its own fragility. The design lesson it encodes is that cost reduction is more dangerous than raw card advantage in a deck already built to convert mana into wins, because the reducer does not just make spells cheaper, it changes how many of them fit in a single turn.

Rules text
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More formatsFewer formats
Other printings
- Tarkir: Dragonstorm Commander#99
- Outlaws of Thunder Junction Commander#228
- Ravnica Remastered#367
- Ravnica Remastered#186
- New Capenna Commander#341
- Guilds of Ravnica#174
- Modern Masters 2017#166
- Commander 2015#220









