Goblin Dirigible
The drawback is the whole transaction: an evasive body that taps once and then demands a four-mana toll every upkeep to swing again. This is the kind of math the early colorless-creature philosophy ran on, a body that costs six up front and then keeps costing, so attacking with it becomes a recurring tax instead of a settled investment. The design treats untapping as a resource to be purchased, which inverts the usual contract: most creatures hand you their attack and untap for free, while this one rents you a single strike and reclaims the privilege at dawn. In practice the four-mana payment lands on the same turn you would want to develop everything else, so the card forces a standing choice between pressing the air assault and doing anything productive with the mana. It is a clumsy machine by modern standards, the sort of high-friction construct that reads as a design still calibrating how much a colorless flyer should cost before the maintenance toll made it fair. The flavor lands hard: a lumbering goblin airship that lurches forward, then needs winding back up before it can climb again.
