Goblin Deathraiders
The math is brutal and the lesson is old: two mana for three trampling power, paid for entirely by a single point of toughness. Every stat goes into the swing and none into survival, the Rakdos beatdown one-drop scaled up a turn. A 3/1 dies to any ping, any chump-and-trade, any token thrown in front of it on the way back, but trample is the wrinkle that keeps the body from being purely a punching bag: chump it with a 1/1 and you still get two through, so the card is happiest in a curve that wants to close fast before the opponent has stabilized a board worth blocking with. The black in the cost is almost cosmetic at the rate (no activated ability, no menace, nothing the second color buys back), so the card reads less as a Rakdos creature than as a red aggressor that happens to ask for a swamp. That is the honest measure of it: a glass-cannon two-drop for an aggressive shell that treats toughness as a luxury it cannot afford, and that wants the trample to turn even a bad attack into a profitable one.


