Goblin Chieftain
Goblin tribal had a haste lord before this one, and a power-pumping lord too, but rarely the same card carrying both jobs in one frame. The +1/+1 anthem is the standard tribal payoff; the shared haste is what turns a wide board into immediate damage, collapsing the usual one-turn gap between a swarm hitting the table and that swarm threatening lethal. A topdecked goblin from any source enters already able to attack, which is the whole point of a deck built to flood the board and end the game before the opponent stabilizes. Crucially, the lord prints haste on itself, so it never sits as a vanilla 2/2 waiting a turn: it commits to the race the moment it lands, and replays after a board wipe without losing tempo. That self-application is the small design discipline that keeps the card honest as an aggressive piece rather than a slow value engine. Within the long line of goblin lords stretching back to early multiplayer-era staples, this is the one that most directly serves the burn-and-swarm gameplan, where the math problem is always how many points of unblocked damage you can deploy this turn. It does not rebuild a graveyard or generate card advantage; it just makes the goblins you already have hit harder and hit now.

Rules text
Format Status
More formatsFewer formats
Other printings
- Secret Lair Drop#2424
- Special Guests#135
- Secret Lair Drop#1615
- The List#DDT-41
- Jumpstart#324
- Duel Decks: Merfolk vs. Goblins#41
- Magic 2012#138
- Magic 2011#141








