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Moxonomy

Goblin Chieftain

Creature — Goblin1 generic manaRed manaRed mana

Goblin tribal had a haste lord before this one, and a power-pumping lord too, but rarely the same card carrying both jobs in one frame. The +1/+1 anthem is the standard tribal payoff; the shared haste is what turns a wide board into immediate damage, collapsing the usual one-turn gap between a swarm hitting the table and that swarm threatening lethal. A topdecked goblin from any source enters already able to attack, which is the whole point of a deck built to flood the board and end the game before the opponent stabilizes. Crucially, the lord prints haste on itself, so it never sits as a vanilla 2/2 waiting a turn: it commits to the race the moment it lands, and replays after a board wipe without losing tempo. That self-application is the small design discipline that keeps the card honest as an aggressive piece rather than a slow value engine. Within the long line of goblin lords stretching back to early multiplayer-era staples, this is the one that most directly serves the burn-and-swarm gameplan, where the math problem is always how many points of unblocked damage you can deploy this turn. It does not rebuild a graveyard or generate card advantage; it just makes the goblins you already have hit harder and hit now.

Goblin Chieftain (pm11)
PM11 · #141★rare
Pricing
Normal: $9.69
Foil:
Oracle Text

Rules text

Haste (This creature can attack and Tap as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

9 sets
Show all 9 other printings
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