Goblin Brigand
The drawback is the whole transaction: a two-mana body a touch above the historical rate for a creature carrying a downside, paid for by surrendering the choice of when to fight. The "must attack" clause is one of red's oldest balancing levers, the same friction that priced Juggernaut and the Ball Lightning lineage, a way to hand out efficient stats while taxing the controller's flexibility. On a Goblin it reads as half flavor: the tribe was built around reckless, undisciplined aggression, and a creature compelled into combat every turn is doing exactly what goblins do. The compulsion bites hardest against open mana and untapped blockers, where a smarter creature would hold back; this one charges in regardless, which is fine when you are the beatdown and a liability the moment the board stalls. It belongs to an early era of red aggro, when raw size on a two-drop still had to be bought with a string attached, before keyword-laden creatures made plain efficient bodies look quaint. Honest about what it costs you, and nothing more.


