Goblin Barrage
The clever part is what the kicker asks you to pay. Most kicker costs are mana, a way to scale a spell's power against a fuller mana base later in the game. Here the upgrade is paid in bodies: a Goblin or an artifact fed into the spell to extend the burn from a single creature onto a player or planeswalker. That reframes the card entirely. It is a removal spell that turns your board's spent resources into reach, and it slots naturally into a deck already built to generate disposable Goblins or expendable artifacts (token-makers, treasure, anything that has already done its job). Without the kicker it is a flat four-damage answer; with it, the same spell closes a game while clearing a blocker, paid for by something you were happy to lose. The design logic is to reward decks that produce fodder rather than decks that simply have extra mana, which is a narrower but more characterful incentive than the usual kicker tax. It plays as a removal spell to the player who has nothing to sacrifice, and as a two-for-one damage burst to the player whose graveyard is supposed to fill up anyway: the same card behaving as two different spells depending on what the rest of your deck is doing.
