Goblin Assault
A token engine that pays its tax in tactical freedom rather than mana or escalating upkeep cost: every Goblin you control, including the ones it stamps out each turn, has to attack if it can. That compulsion is the whole bargain. A goblin a turn with haste is a steady clock, but the forced attack turns a board into a commitment, sending bodies into blockers and damage whether the math favors it or not. The design leans into the flavor of goblins as undisciplined cannon fodder, and it punishes the player who wants the bodies for anything but throwing them at the opponent's face: no chump-blocking, no holding back to develop, no sitting on a sacrifice engine you would rather feed on your own terms. The haste matters because it closes the loop on the attack rule; the freshly minted token is not summoning-sick, so it is obligated to swing the turn it arrives. As a recurring source of expendable red bodies it belongs to a long line of token generators that ask nothing but mana and patience, except this one collects its toll in choices rather than payments. The result is a card excellent at the single thing it forces you to do (apply relentless pressure) and actively hostile to any plan that wants goblins for a different job.


