Go-Shintai of Boundless Vigor
The original enchantment cycle scaled off how many of its own kind you controlled, but the scaling was ephemeral: bigger triggers, bigger tokens, effects that reset the moment a Shrine left play. This green rework converts the count into something the board keeps. Every Shrine you have, including this one, feeds a counter onto the target you name at end step, so a modest cluster of four or five permanents starts stacking counters by the fistful, and those counters stay put through combat, through end steps, through everything short of the creature dying. Trample is the load-bearing keyword: piling permanent stats onto a single Shrine that could not connect would be an idle math exercise, so the ability's growth actually resolves into damage against a defended board. The optional each turn is the throttle, cheap enough to pay reliably but skippable on the turns when there is nothing worth growing. Structurally this is a green counters-matter engine wearing a Shrine costume, and it rewards the same board-wide accumulation the tribe was always built around: assemble enough Shrines and any one of them, chosen fresh each turn, outgrows removal windows fast enough to turn a slow enchantment shell into a clock.
