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Moxonomy

Gnottvold Slumbermound

Land

Land destruction has always been the effect designers keep at arm's length, so when it comes stapled to a mana source it comes at a steep toll: this taps for red, enters tapped, and only becomes a wrecking ball once you feed it six mana in a specific Gruul commitment and give up the land itself. The economics are the whole point. You are trading a colored source and a chunk of a turn to blow up an opponent's land and leave a 4/4 trample body behind, which reframes the effect from pure disruption into a tempo swing that replaces itself with a threat. That Troll Warrior is the difference between this and the older single-purpose land-hate lands: destroying a land is card disadvantage on both sides, but walking away with a creature turns the exchange into something closer to even. The tapped-land drawback and the heavy activation cost are the guardrails keeping the effect out of aggressive decks that would abuse cheap Stone Rain effects; by the time you can afford the sacrifice ability, the game has usually moved past the window where a single destroyed land is backbreaking. It is a slow, grindy piece of interaction dressed as a utility land, built for the kind of deck that wants a late-game mana sink attached to its manabase rather than a dedicated disruption spell.

Gnottvold Slumbermound (khm)
KHM · #258uncommon
Pricing
Normal: $0.23
Foil: $0.22
Oracle Text

Rules text

This land enters tapped. Tap: Add Red mana. 3 generic manaRed manaGreen manaGreen mana, Tap, Sacrifice this land: Destroy target land. Create a 4/4 green Troll Warrior creature token with trample.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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