Gnoll War Band
The cost reduction and the myriad clause never touch each other, and that gap is the honest read of this design. The discount cares only about damage already dealt to opponents before you cast this from hand: attack with an earlier board, connect on three faces, and the shaved off leaves you paying
for a 5/5. Myriad then does its work later, on the turn this attacks, spinning off tapped, attacking token copies aimed at each other opponent. The two abilities live in different phases and reward the same thing (a full table of opponents) without ever forming a loop. Menace rides along on every copy, since myriad makes exact duplicates: each token is a 5/5 that still demands two blockers, so a full table has to find pairs of creatures to stop attackers it never chose to face. A 5/5 for six is a dismal rate in a vacuum, but the card is not priced for a vacuum; it is priced for a board where the whole table has already taken damage and the printed cost has quietly eroded. More faces mean more of everything: the discount deepens per opponent hit, myriad manufactures a copy per opponent, and menace multiplies the blocking tax as the attackers stack up. Strip the table to one opponent and the design goes inert: myriad makes no tokens, and the reduction tops out at
. Its whole engine runs on a crowd, and only on a crowd.
